Community field note

This field sheet teaches a route model for Sewers. It does not claim guaranteed spots. Any map-specific statement that needs current-build visual proof remains marked in the evidence ledger.

Hider plan

  1. Match brightness before hue; a too-bright edge is visible even when the color family is right.
  2. Use structural lines to hide limbs instead of painting the whole body one dark tone.
  3. Leave enough prep time to inspect highlights created by the environment.

After the round, record the Seeker's first approach angle and the layer that failed: spot, shape, shade, or stillness.

Seeker passes

Pass 1 / HighlightsLook for bright rims and specular patches that do not belong.
Pass 2 / JunctionsCheck where pipes, walls, and floor lines meet.
Pass 3 / Negative spaceSearch gaps between expected structures, not only objects.

Scouting tests

  • Squint: does the disguise share the same overall brightness?
  • Do body highlights follow nearby surface light?
  • Is the pose aligned with a structural line?
A useful spot record shows both the Hider's final view and the Seeker's likely entry view.

Evidence ledger

ClaimStatus and source
Brightness-first advice follows visual detection principles.Community field note

Editorial method, not an official mechanic.

Exact route landmarks.Needs capture

Original gameplay capture required.

Have an original, version-dated capture that improves this sheet? Review the correction and evidence policy before contributing.