Community field note
This field sheet teaches a route model for Sewers. It does not claim guaranteed spots. Any map-specific statement that needs current-build visual proof remains marked in the evidence ledger.
Hider plan
- Match brightness before hue; a too-bright edge is visible even when the color family is right.
- Use structural lines to hide limbs instead of painting the whole body one dark tone.
- Leave enough prep time to inspect highlights created by the environment.
After the round, record the Seeker's first approach angle and the layer that failed: spot, shape, shade, or stillness.
Seeker passes
Pass 1 / HighlightsLook for bright rims and specular patches that do not belong.
Pass 2 / JunctionsCheck where pipes, walls, and floor lines meet.
Pass 3 / Negative spaceSearch gaps between expected structures, not only objects.
Scouting tests
- Squint: does the disguise share the same overall brightness?
- Do body highlights follow nearby surface light?
- Is the pose aligned with a structural line?
A useful spot record shows both the Hider's final view and the Seeker's likely entry view.
Evidence ledger
| Claim | Status and source |
|---|---|
| Brightness-first advice follows visual detection principles. | Community field note Editorial method, not an official mechanic. |
| Exact route landmarks. | Needs capture Original gameplay capture required. |
Have an original, version-dated capture that improves this sheet? Review the correction and evidence policy before contributing.