Needs capture
This field sheet teaches a route model for Indoor Countryside. It does not claim guaranteed spots. Any map-specific statement that needs current-build visual proof remains marked in the evidence ledger.
Hider plan
- Avoid committing to a large flat surface unless your silhouette can align with a hard edge.
- Prefer layered object groups where small color errors read as texture.
- Check the disguise from the likely approach direction, not only straight on.
After the round, record the Seeker's first approach angle and the layer that failed: spot, shape, shade, or stillness.
Seeker passes
Pass 1 / Open planesScan exposed surfaces for shape and shadow mismatches.
Pass 2 / ClustersCount repeated objects and compare spacing.
Pass 3 / Back anglesReverse the route and inspect silhouettes against a new background.
Scouting tests
- Does the body create an extra object in the cluster?
- Is one side brighter than the surrounding material?
- Would a two-step camera move reveal depth?
A useful spot record shows both the Hider's final view and the Seeker's likely entry view.
Evidence ledger
| Claim | Status and source |
|---|---|
| Named map and exact geometry. | Needs capture Verify against current game build. |
Have an original, version-dated capture that improves this sheet? Review the correction and evidence policy before contributing.