Community field note
This field sheet teaches a route model for Hide-and-Seek Mansion. It does not claim guaranteed spots. Any map-specific statement that needs current-build visual proof remains marked in the evidence ledger.
Hider plan
- Choose a room with repeated shapes before choosing a dark corner.
- Use trim, frames, and furniture edges to break the body outline.
- Keep one visible edge believable; a perfectly hidden center with a strange edge still gets checked.
After the round, record the Seeker's first approach angle and the layer that failed: spot, shape, shade, or stillness.
Seeker passes
Pass 1 / ThresholdsCheck doors, stairs, and room transitions for broken edge lines.
Pass 2 / RepetitionCompare repeated frames, lamps, and furniture groups for one odd silhouette.
Pass 3 / ReturnsRe-enter visually dense rooms from the opposite angle.
Scouting tests
- Can the pose read as part of a repeated object group?
- Does the disguise survive a doorway angle?
- Is the shadow direction consistent?
A useful spot record shows both the Hider's final view and the Seeker's likely entry view.
Evidence ledger
| Claim | Status and source |
|---|---|
| Room-by-room routing is a practical search model. | Community field note Editorial field method; needs repeatable match testing. |
| Exact hiding spots and sightlines. | Needs capture Original gameplay capture required. |
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