Community field note

This field sheet teaches a route model for Hide-and-Seek Mansion. It does not claim guaranteed spots. Any map-specific statement that needs current-build visual proof remains marked in the evidence ledger.

Hider plan

  1. Choose a room with repeated shapes before choosing a dark corner.
  2. Use trim, frames, and furniture edges to break the body outline.
  3. Keep one visible edge believable; a perfectly hidden center with a strange edge still gets checked.

After the round, record the Seeker's first approach angle and the layer that failed: spot, shape, shade, or stillness.

Seeker passes

Pass 1 / ThresholdsCheck doors, stairs, and room transitions for broken edge lines.
Pass 2 / RepetitionCompare repeated frames, lamps, and furniture groups for one odd silhouette.
Pass 3 / ReturnsRe-enter visually dense rooms from the opposite angle.

Scouting tests

  • Can the pose read as part of a repeated object group?
  • Does the disguise survive a doorway angle?
  • Is the shadow direction consistent?
A useful spot record shows both the Hider's final view and the Seeker's likely entry view.

Evidence ledger

ClaimStatus and source
Room-by-room routing is a practical search model.Community field note

Editorial field method; needs repeatable match testing.

Exact hiding spots and sightlines.Needs capture

Original gameplay capture required.

Have an original, version-dated capture that improves this sheet? Review the correction and evidence policy before contributing.